JoeTheBro said:
Next are you going to tell me black and white movies are still made only because color cameras cost to much? |
Ok, so now black bars = more cinematic.... Got it. The 500,000+ pixel savings has nothing to do with it. So to you, 16:9 is less cinematic than 2.4:1? For movies it depends on the camera, whether it's a wide angle or not, for games? Not so much.... They said it themselves in the tweets.... The added performance is a bonus, implying they have done it both ways. I'm not bashing the game, looks pretty great to me. I'm just saying how I feel about why they're going that rout.... And black and white is an artistic choice, hardly a good comparison.
Im honestly glad they chose to go this rout vs stretching the image. I wish more companies would do this. It's a great compromise. They maintain the overall image quality while only cutting off a little portion of the screen. It's not like they are creating the game with a wide angle camera after all.
I stand by what I said, if they could've filled the screen they would have. During cut scenes sure, I guess it could be used for them. But during gameplay? I'm hardly thinking while I'm running around a game world "wow, this would be so much more cinematic with black bars"... It's for performance, in my humble opinion.....







