Zekkyou said:
They want it to be a "cinematic experience" or some shit :P |
16:9 is cinematic too...
I see what you mean, but actually most games do it wrong. They simply add black bars during cut scenes that fade in and out. That's not the same as a true 2.4:1 aspect ratio. Going from 16:9 to 2.4:1 should zoom the image out while image height stays constant, thus increasing horizontal field of view. Most games just limit vertical field of view by adding black bars on top. Pointless and annoying.
For example how it would look in 16:9
Normal way of making cut scenes 'cinematic'
2.4:1 Aspect ratio done right







