Nintendo problem is simply
"They value being different more than they value being better"
The problem with that is that they often fail to reach the standard expectation of all the gaming consoles that would make them viable platforms for parity in 3rd party software support, while they focus entirely on what would be a differentiator for them.
They don't fail because of what they offer. They fail because of what they don't offer (3rd party parity, online/social services parity, and entertainment options parity). They still don't see that as their problem, but it is their only problem and a big one.
I don't think the Nintendo "fanboys" are a problem. They exist and they defend everything Nintendo does or doesn't do and they isolate themselves to just Nintendo gaming, but they are so few in number compared to the overall gamer market, that they are really inconsequential at this point. I mean I don't think they are enough to sustain Nintendo's arrogant stance on "different" more valuable than "better".







