By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fps_d0minat0r said:
jlmurph2 said:
UltimateUnknown said:
As sad as your conclusion is, you are right. If people don't mind getting treated as dogs, they'll get treated as dogs.

Sony tried to create an amazing rental service in PS+, but not even a considerable fraction of their userbase embraced it. On the other hand, MS simply took out a feature from the game and repackaged it as a service, BAM, millions of subscribers. It's just sad. No wonder Sony put MP behind paywall this gen as well. And this is why microtransactions are the new thing. People don't mind paying for parts of their games, or things they've already bought. I just want to know at this point what the limits are.


Oh whatever, don't try that. Multiplayer as a service was around way before 2002. Xbox Live wasn't set up to treat people as dogs. It was made so people could have a stable, fast and SECURE online service and not have to worry about anything while playing online. That's the reason it was able to change the 360 from how it was in 2005 to how it is now in 2014. 


You know that depends more on your ISP and the servers of the game (the vast majority of which are not hosted by MS). All xbl (and PSN, or anything similar) is, is an extra hurdle for everyones connection to go through.

These services do not magically speed up, stabalise or secure your connection in any way.


I never said that it speeds up, stabilises or secures your connection or the games themselves at all, I said it did that to its own service. 2005 Xbox Live was shit compared to 2014 Xbox Live. It improved over time because of Gold subscriptions.