withdreday said:
Yeah, I forgot it's using Source. Still wonder why they choose that other than the ease of access to the engine. Considering Respawn isn't exactly founded rookies, they probably could have used anything, including the Cryengine 3. And to think they even said the PS4 couldn't handle this game to avoid telling people MS paid for exclusive rights for it. Talk about a complete farce. |
Respawn is headed by guys who left Infinity Ward, Call of Duty as you know uses a variation of the Quake 3 engine.
Ironically enough, Source has roots in that same engine technology, albeit heavily modified.
Over the years Valve has refined and tweaked it's development tools.
If I were to start a game company who has only used derivatives of the quake engine and needed to push out a game fast to raise some capital to support the new business... Source is a fantastic place to start with all the developer tools and documentation.
It's also a very lean and fast game engine, it wouldn't be a stretch to assume they wanted that engine for how easy it would be to maintain 60fps.
As for whether the Playstation 4 could handle it? Well. Whatever the Xbox One can do, the Playstation 4 can do better, unless it's in regards to the OS/Kinect and other addons, there is zero technical reasons why the PS4 couldn't handle Titanfall from a hardware perspective.

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