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I think generally that SNES games hold up better. The increase in colors, the hardware scaling, and the sample-based, as opposed to chip-tune based, sound is also nicer. That being said, there are some fantastic Genesis exclusives and the SNES had a hard time with certain genres with a lot of stuff going, so for shmups in particular, the Genesis was the superior format.

I was always disappointed with the horrendous slowdown in Gradius on the Snes and the flickering and slowdown in Super R-Type. That Final Fight was single player only was also a blow.

In their heyday, I played many more games on the Genesis as it had better sports games, arcade conversions, and shmups.

Considering it was released two whole years later it is no surprise that it is better, but as some of you have mentioned, it should have been much more powerful.

I still have a double-switched MegaDrive (regions and 50/60hz) and a Japanese Super Famicom (with adapters for Famicom games, US SNES games, MegaDrive/Genesis games (!?!), and GameBoy games - now if someone would please release a PC Engine adapter!).

The Genesis also had a special processor on a cartridge included in Virtua Racing, which runs very well (I would say it runs better than the Super FX 3D games). Special chips in cartridges was also nothing new as several Famicom games had various chips. This resulted in several NES games having terrible music compared with their Japanese counterparts with the special music chip, for example.