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That just seems to make very little sense to me :x Plenty of small developers can use way more space than that for simple things like texture, resolution, and better audio. Plus if you plan on making your game simple enough to fit 150 mb limit, couldn't you just charge less? I mean if they wanted to put MGS4 on XBL at the obscenely huge 50somethin current gigs, they could, they'd also be charging $60 worth of MS points :x The smaller developer doesn't lose at all in that scenario.



From 0 to KICKASS in .stupid seconds.