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padib said:
DélioPT said:

What i was trying to get at is that maybe giving it names wouldn`t be the best idea.
Making games stand with different casings or even a console with a different caing when it`s bundled, might be best.

Let people make the association of different casings = special experiences.

Maybe this is basically what you were trying to say all along!

Yeah, and help users in making sure they don't confuse Nintendo's family-friendly image. Also create departments to really push each brand aggressively, and compete (much like Nintendo's development teams used to compete for Yamauchi's recognition).

Alby_da_Wolf said:
Guys, you're overcomplicating all this, a big problem of Wii U is bad communication, it looks like it be not totally clear to Ninty itself what to do with it, and surely it isn't to users. Whatever the strategy chosen, it will be of the essence that Ninty focus on it, and that it markets it as clearly and effectively as possible to users. So if they'll want to target different markets, they'll have to devise different marketing communications for each of the most sought after user groups they want to attract. Focus, dedication and clear and clearly marketed strategy aren't of the essence to attract just userbut 3rd parties too.

I wholeheartedly agree. Whether they use this idea or not, the most important thing is that they are aggressive in marketing.

The OP idea was intended to make that marketing even more agressive while allowing Nintendo to protect its family-friendly image.

I don`t know if the best idea is to make them compete. That competition, from a consumer`s point of view might bring some divisiom

The best way might be: "here, start with this and when you want something, this is what we have for you!
Not a competition, but an upgrade or challenge that people could take on.