| curl-6 said: Wii U's GPU is not well documented; it has no been identified as any single pre-existing GPU. There hasn't been improvement in third party efforts because less and less resources and effort are being invested in them due to low sales, which were partly caused by the shittiness of early ports. Besides a few like Frozenbyte and Criterion, nobody has really even tried to push the system. They just haven't bothered. You can't forcefeed a system code written for different architecture and expect it to perform well. As for Wii/Xbox, RAM speed was also against the Xbox; CPU cycles would be lost waiting for its slower RAM to respond, and when a mistake was made, its longer pipeline meant more processing time was wasted. Xbox may look beefier on paper, but in practice it lost out due to inefficiency compared to the Wii. |
It won't be identified as any pre-existing gpu exactly either as it integrates a wii gpu within it. It is likely A Radeon HD 6400 mobility gpu or similar. The point is its a Radeon architecture gpu of humble origins which Nintendo won't release details of but developers will have the documentation on. Also adds a high speed mpeg compression engine.
The second paragraph is your belief that the wii u is getting lazy ports. This was the same excuse given to wii games. It is the standard Nintendo fanboy defence but its much more likely based on overwhelming evidence that the wii u is performing as expected based on its hardware design which has many huge weaknesses.
Again you have made a defence of the wii cpu based on your belief that somehow the xbox is inefficient. The xbox has cache memory all over the place including the cpu and gpu, it has a high 6.4GB/s memory bandwidth continous 64MB of memory, a full sound processor again with its own cache. The wii has a 2MB frame buffer, 1MB texture cache, 24MB main memory and 64MB DDR buffer area but no hard drive.
You really just need to look at the maximum performance level of both consoles.
Just look at Conker on original xbox. Not the artistic style but the rich textures, lighting effects, graphic effects, animation etc. Mario Galaxy while attractive has very similar textures, little depth effect. It sort of resembles a high res Mario 64 in look but Conker has some enhanced effects well beyond wii including defocusing and other stuff. Not only does Conker have more impressive graphics but you get full 5.1 sound.
Moderated - Kresnik.








