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globalisateur said:

If you just use Esram as a glorified framebuffer (like probably most launch games did) then you just really have 50GB/s bandwidth for open world games and 100GB/S-ish esram for the framebuffer operations.

False in every respect. At this point, the esram is used by all software as render backend. Given some time, people will find more additional, creative uses for the esram within the space constraints..