Pemalite said:
Turkish said:
hmmm thanks for the explanation, you and drkohler. So the PS4 ram advantage is bigger than I thought.
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It's actually not.
People are comparing bandwidth numbers and screaming "PS4 wins" but it's not as black and white as that.
The Xbox One by it's very nature of having less compute hardware, requires less bandwidth to begin with.
As for the eSRAM, it does have benefits, what and how big those benefits are won't become apparant untill another few years into the consoles life cycle, it's not a cure for all of the Xbox One's performance ill's however.
The point is all moot really in the end, the Xbox One is indeed slower than the Playstation 4, however it's still going to output fantastic games, first party developers such as 343 industries will still push the hardware, with a high probability of making them look better than the multiplats.
Still, the eSRAM isn't a bottleneck like many on this forum now are under the assumption of, it doesn't slow or hold the system back which is what a bottleneck implies, it does however make development harder, but if developers don't wish to use it, they have the choice not to, I would assume most developers would be using it for stuff like render targets, colour, depth, stencil buffers. etc'.
However with that in mind... Looking at this thread and seeing so many people worry about specifications and performance rather than the games... It makes you wonder why they bother with any console and thus by extension put up with only 720P/1080P resolutions.
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