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kupomogli said:
artur-fernand said:


Meh, the days of exclusive third-parties are over. Not even FF, KH or MGS are exclusive anymore. PS3 didn't secure anything (and the 360 had Bioshock a whole year before, not to mention Mass Effect) and it turned out pretty well. Nowadays, the decising factor are the first-parties, and Sony is in a better position than MS in that regard, imo.

Also, I don't know in what universe is Nintendo securing exclusives.

Oh, I don't know.  Bayonetta 2, Wonderful 101, Lego City Undercover, Zombie U, Monster Hunter 4, etc.

Days of third party exclusives aren't over, or else you wouldn't have publishers still paying for them.  And yeah, the PS3 did end up overtaking the 360, but how long did  that take?  Infact, how many years did it take before the PS3 actually got a lot of decent exclusives of its own?  The PS3 started selling more only when the system gstarted getting more exclusives.  Sony fucked themselves by not paying off developers who announced exclusivity at first, only for Microsoft to come by and sweep them over to the 360 as multiconsole titles.  Assassin's Creed, GTA4, Final Fantasy 13, and Devil May Cry 3 were going to be exclusive to Sony.  The only one I know that got paid off to go multiconsole was Rockstar, the others clearly saw the sales the Xbox 360 was getting and thought it'd be in their best interest to just develop for both consoles.  .

Paying third parties for exclusives is bad for the industy in my opinion, but if developers don't want to make games for the system, then people aren't going to be interested.  So while the PS4 is a more powerful system and a better value by being less expensive and more powerful, it really doesn't have as much of an issue, but no one wants to develop for the Vita.  No one wants to buy the Vita because it has no games as developers, including Sony, couldn't give a two shits about the system.


It's not really fair to say Sony is making a mistake by not paying developers to make their games exclusives. PS4 is selling A LOT more than the competition, and yet, everything is multiplatform. Why would the developers bother releasing a game for, say, an 80 million installed base, when they can instead release the game on two 80 million installed bases?

The PS1 was the obvious choice for developing games, and the PS2 rode on the PS1's success, so both of them decimated the competition and Sony didn't have to do a damn thing to get the exclusives, there just wasn't any point on releasing the games on the other consoles. They got arrogant on the PS3, assumed everybody would buy an overpriced console just because it's PlayStation and the rest is history. But their change in posture for the PS4 is remarkable, and this is reflected on the console's success. But they can't afford paying devs, and there is a potential 80 million consumers ready to migrate to the One at any time. If the PS4 ends up selling a lot more than the One (which is unlikely, since it's 1:1 on the US), then we could start to see exclusive third-parties...

No offense, but the idea that Sony should be securing third-party exclusives (BIG third-party, like FF or GTA) is a little naive... and unrealistic.