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A thought to consider, why would the "casual" gamer buy a game on a portable to sit in the chair at home to play it instead of playing a longer, bigger game on a bigger tv. When summer rolls around and people decide to take road trips or spring break and they are looking at a plane ride somewhere that psp is looking better and a good game like gow:coo could get some new life to fill those hours of boredom.

Then of course as mentioned the piracy. I realize a lot of those people wouldn't have bought the game anyways, but say that 25% would have bought that game, from the 200,000 downloads from someone's site, that is 50,000 sales lost plus however many more downloads from different sites.

Then there are people who would rather wait and get the gow bundle (and why not, it looks awesome) instead of picking up a psp right now to get their hands on this game.

Someone posted a listing of the average cost of developing a game on the psp in a different thread a few weeks back and the average cost (or so it claimed) for psp development was $700,000. Since this was a top of the line game you could probably put an extra $500,000 on that for a total of $1.2 million to develop this game and at $40 per that is easily recouped if this game has any legs at all especially since it hasn't been released in Europe yet. Yes I realize that Sony and Ready at Dawn and the store split that money or maybe Sony just gave Ready at Dawn a lump sum to develop the game and they get a bigger cut etc. but compaired to the development cost of PS2 games and the fact that GoW 2 originally started at $40 also it is not to hard to imagine that Sony gets the money back and therefore gow:coo didn't bomb.