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shikamaru317 said:
cura said:
shikamaru317 said:
cura said:
shikamaru317 said:
Raven722 said:
shikamaru317 said:
jlmurph2 said:
Did anyone really expect 2014?

I never did, seemed like wishful thinking, Holiday 2014 is only a year and a half from the release of The Last Of Us, even if they had a team working on Uncharted 4 before The Last of Us was finished, and the full TLOU dev team switched over to Uncharted 4 after TLOU's release (which obviously couldn't have happened because they did multiplayer and a singleplayer DLC which still isn't finished), a Hliday 2014 release would be very difficult to make.


Again, Naughty Dog runs two full teams. They were working on The Last of Us and Uncharted 3 at the same time.


Even so, with their rumored employee count, a 50/50 split would make the Uncharted 4 team small enough that a 2014 release would still be difficult to make. 

How do you know that? I'll admit I don't know much about game development but ND has 251~ employees, with a 50/50 split it would mean 100~ for each team. 

Yeah, and I've seen developers in that size range take 2.5-3 years to make games before, which is why I think it'll probably be a 2015 release, maybe Summer 2015.


Despite uncharted 2 releasing 2 years from uncharted 1 and uncharted 3 releasing 2 years from uncharted 2 . ND's history suggests otherwise. 

This will likely be a more ambitious project though, new console, new engine, plus Sony is going to be pushing this as a major PS4 selling point, they're likely going to want both the singleplayer and multiplayer to be bigger than previous titles. I get the feeling that Microsoft is pushing 343 to do the exact same thing with Halo 5, which is likely why we're also hearing rumors of it getting delayed to 2015. 343 has reportedly been working on Halo 5 just as long as Naughty Dog has reportedly been working on Uncharted 4 (since Summer 2012), but 343 has over 300 employees, and as far as we know they're not split into two teams, so if 343 can't make 2014 with nearly 2.5 years dev time and a 300+ man dev team, how is Naughty Dog supposed to do the same thing with a 100-125 man dev team?

Maybe something like efficiency and craftmanship? ND have more than 15 years of history and knowledge, while 343 is still maturing.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."