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mutantsushi said:
DonFerrari said:

A social and reasonable human being should think about their kins even if they behave in a way that he doesn't like. But it seems that around here we can complain about other people behaviour and still make the same mistakes.

So at best you can say they are morally equivalent: ragequiter not thinking about their opponent who won the game contrary to their like,

most players not thinking about the narrow self interests of the ragequiters who do the above, contrary to the community plurality norm.

That just leaves it majority vs minority, too bad for the minority if they don't like the majority's community norm rules: find another game.

You could say it... but even a rule by the marjority can be a bad resolution. The problem is that in the end the minority of competitive gamers would be the ones not overjoyed by their easy win or frustrated by the loses... few human beings are gracefull in win and lose alike.

It's one of the reasons why I don't play MP, I don't like to lose, but I don't dedicate time to a single game enough to rise in the ranks... so local MP I can play for hours with friends, online just if its a game I want to plat and it is mandatory to have MP wins. But even frustrated at my low level I don't quit the game, it would just earn me some useless seconds, that would mean nothing when waiting in the lobby room.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."