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shloob said:
Zekkyou said:

That's both debatable and also irrelevant. The only 2 exclusive games we can really compare right now are Ryse and Killzone, and they are hardly comparable anyway. Ignoring their totally different art styles and camera, one went for more confined environments, a lower resolution and less real time events on screen, the other went with large open areas, high amounts of on screen events, a higher resolution and a higher frame rate.

Seeing as the opinion on the two is very split, and they are so different both in their style and tech, we can't really compare them. Until we have actual comparable games (Uncharted/Gears - Killzone/Halo), all discussion on the matter are pointless. All we can legitimately compare right now are the multi-plats, and the X1 is being rather consistently butt sapped in that area.

Im guessing you didn't actually play Ryse. Hell 5 seconds into the game there are guys all over the screen with a massive battle unfolding. Explosions,debris and fire all over the damn place.

I've only played about an hour of Ryse, but seen a lot of footage from back when it interested me slightly.

The scale in Ryse is an illusion. It's a lot easier to make a large scale battle when the player is secluded from the majority of it (its the same method of scale used in the God of War games). When you confine the player to specific areas (like the bridge in Ryse) you can spend more time, money and console resources on making it look good. Killzone on the other hand has slightly less detailed environments around the player, instead favoring larger intractable areas, a higher resolutions and a higher frame rate.

I'm not saying either is a better method, just very different. Two games that priorities completely different things are very hard to compare. The fact they also use a different camera and completely different art styles just makes the comparison even worse xD

I'll be interesting to compare the next Uncharted to Ryse. Same camera angle and similar methods of visual prioritizing.