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J_Allard said:

A. Your opponents are all rage quitters, you get rage quit on a ton in jail and realize it's lame, you mature.
B. Your opponents are all rage quitters, you get rage quit on a ton in jail and realize jail sucks, you still wanna rage quit but don't out of fear of going to jail.
C. Your opponents are all rage quitters, representing a much smaller userbase than the people playing the game. You find less games against less quality opponents, you now have incentive to stay out ogf jail.
D. Combination of all 3.

Bravo, Double Helix. Bravo.

Not true really.  As fighting games are competitive, most rage quitters that continue playing the game are decent if not good.  The rage quitters that suck at the game will quit playing shortly after they know they can't beat anyone so those wouldn't be playing any longer regardless.

Instead of the jail system, the game should recognize the player that didn't leave the match and give that player a win, give the player who quit a loss as well as add a percentage to his disconnect percent. 

As someone in the first page stated, "in before more people in jail than in the regular servers."  Something like this would probably be true.  Why break apart the community when you can give the one player a win, the other player a loss.  The reason most people rage quit is because they don't want to receive a loss, so giving them a loss simply because they rage quit would make some of them quit less and keep the entire community on the same server.

Putting people who rage quit in a lower class may also just have them give up on the game altogether, doing more harm than good for the community.