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Mr Khan said:
J_Allard said:
Soleron said:

This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things.

The problem is it DOESN'T ADDRESS source of the behavior. Shouldn't game companies be incentivising good behaviour instead of spending development effort on the worst players? Through sufficiently clever design, people can be persuaded to be sportsmanlike.

This is exactly what the jail system can accomplish.

If you rage quit a ton and get put in where you only play other rage quitters, it can make you change your ways because:

A. Your opponents are all rage quitters, you get rage quit on a ton in jail and realize it's lame, you mature.
B. Your opponents are all rage quitters, you get rage quit on a ton in jail and realize jail sucks, you still wanna rage quit but don't out of fear of going to jail.
C. Your opponents are all rage quitters, representing a much smaller userbase than the people playing the game. You find less games against less quality opponents, you now have incentive to stay out ogf jail.
D. Combination of all 3.

Bravo, Double Helix. Bravo.

E. You decide this game sucks and just quit altogether, buying none of the new DLC and possibly avoiding KI2 or whatever comes next.

Bravo indeed.

And E = one less rage quitter for the rest of us to deal with. Bravo!