| Soleron said: This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things. |
I agree. What you just end up doing is pissing off a portion of your own fanbase, whereas better mechanics could incentivize against rage-quitting. I remember Mario Strikers Charged making it so that you got "points" towards the monthly leaderboard for any goals you scored in a completed match, whether you won or not, just that the winner got 10 extra points plus goals scored, meaning losses still got you somewhere, while a ragequit either got you no points or negative points, i forget. This and other mechanisms can reward you for at least trying, while still making victory clear and desirable.

Monster Hunter: pissing me off since 2010.







