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Soleron said:

This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things.

The problem is it DOESN'T ADDRESS source of the behavior. Shouldn't game companies be incentivising good behaviour instead of spending development effort on the worst players? Through sufficiently clever design, people can be persuaded to be sportsmanlike.

I agree. What you just end up doing is pissing off a portion of your own fanbase, whereas better mechanics could incentivize against rage-quitting. I remember Mario Strikers Charged making it so that you got "points" towards the monthly leaderboard for any goals you scored in a completed match, whether you won or not, just that the winner got 10 extra points plus goals scored, meaning losses still got you somewhere, while a ragequit either got you no points or negative points, i forget. This and other mechanisms can reward you for at least trying, while still making victory clear and desirable.



Monster Hunter: pissing me off since 2010.