| FlamingWeazel said: Integrated weak graphics...thanks for proving my point. It's useless, and poor design. |
Iris Pro has a decent performance, it's better than a GT 735M. It will lose only to more robust laptop GPUs. The point is that if XB1 and PS4 had similar RAM specs but One had a ESRAM, it would be better. But PS4's memory is much faster and only a bit slower than the ESRAM on XB1. So you have 8GB with large bandwidth on PS4 and 32MB with large bandwidth on One. Devs on PS4 will simply access what is in memory at high speed. Devs on One will try to cache the crucial parts in 32MB and access it at high speeds, no mistery here. If the data is bigger than 32MB, One will struggle, PS4 won't, simple like that. The extra work of managing cache on One won't be such a pain because they are used to it in other consoles. But again, if it is more than 32MB, they can't do anything about it and performance will suffer.
Either way, the general gaming press is just trying to write about things that didn't need anymore comments. It's not like PS360, you read the specs and PS4 has advantages on everything. Multiplats will always look better/ run smoother on PS4. Even if you create a game for XB1 and port it, the architecture is the same, so you got the same with some performance still available. If you are lazy, just increase resolution, put more AA or simply run the game at higher fps.








