| antfromtashkent said: •· Everything in the world is rendered with soft body physics •· Metal beams react for example to magnetic forces, bending and shifting in real time Destructible environments...? I heard nothing of this! Is that what those 2 bullet points mean? |
Dynamic Destruction :) We heard about it in august after Gamescom.
http://www.vg247.com/2013/08/21/ps4-gamescom-2013-sony-brings-its-next-gen-darlings-to-cologne/
"The game has dynamic destruction, and while we’re not talking about Battlefield 4 levels of military bombast, Ready At Dawn’s surface and environmental destruction is rather impressive. We saw Weerasuriya jump into a stone courtyard and pumped rounds from the protagonist’s Combogun – an assault rifle and shotgun hybrid – into a brass fixture set into a wall. The object crumpled and imploded with force after each round found its mark, deforming it in real-time.
He then spawned in a bunch of teddy bears and went all Robocop on their stuffed asses, first blowing off a head, and then four limbs one at a time. This might sound like a gimmick, but we were all assured that dynamic destruction, texture warping and convincing object physics lie at the heart of The Order: 1886′s gameplay. When the crowd asked why, we were told it wasn’t yet time for that particular discussion."
I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"
Ha.. i won my bet, but i wasnt around to gloat because im on a better forum! See ya guys on Viz







