Mr Khan said:
True, although the entire company has refocused around it to the point that the memory of non-gaming Nintendo is likely dead and gone. The vitality sensor was a brilliant idea in its time, but the trouble is making the product really stand out. Biofeedback gaming floats around (the university i'm getting my grad degree at just opened a new anti-stress center that includes biofeedback games), but like motion gaming pre-Wii, is seen really as a niche gimmick. Nintendo has the talent to push beyond that, if they keep their eye on the prize. |
I have a cousin doing tenured research into how old people can best recover from injuries, which includes those devices. It does seem like a growing business area for companies in general to go into, given an ageing population.
It's a huge risk for Nintendo though.