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Train wreck said:
Makes sense with their health push, guess Nintendo is looking beyond gaming so that it can have something to fall back on when hard times occur.

Even though they have been around since 1889 gaming has only come in the last 30 years, they may see it as a window that is closing.

True, although the entire company has refocused around it to the point that the memory of non-gaming Nintendo is likely dead and gone.

The vitality sensor was a brilliant idea in its time, but the trouble is making the product really stand out. Biofeedback gaming floats around (the university i'm getting my grad degree at just opened a new anti-stress center that includes biofeedback games), but like motion gaming pre-Wii, is seen really as a niche gimmick. Nintendo has the talent to push beyond that, if they keep their eye on the prize.



Monster Hunter: pissing me off since 2010.