Lafiel said:
The artistic desing is a games main marketing tool. The visual style these games have is mainly appealing to kids and families, so that's their target market, although I'm aware there are quite a few real adults (that aren't ashamed of enjoying "childish" things) buying these. By the way, I think you are underestimating "casuals and kids". These groups certainly react well to games that are just "fun" and have no learning curve to speak of, but from my experience most people actually feel more rewarded when playing complex games. |
Artistic design is one type of pull but the gameplay is the bigger one always. People bought wii sports not because of graphics but gameplay. Minecraft is a huge seller not because of kiddy visuals but the casual gameplay. That was what you misunderstood in my point. Graphics are irrelevant because the gameplay is what determines if it is casual friendly. Casuals tend to not care about graphics and I realize that based on the sales trend.
The majority casual gamers want something simple and fun. There is reason why there is a list of simple casual third party games that outsold the complex casual looking games on the wii. They can have challenge in them like all games usually,but not on the sense of a hardcore game. In minecraft you build or explore. Nothing complex in it. If you get lost it doesn't matter because there are no objectives it's a game based on your own time and pace. Casual games don't mean bad games which only casuals would like. The only people who think that are people on Internet forums.
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