| AZWification said: However, nonlinear games also have their faults. Not as bad as linear games, but still. For example, when a game is very open, but there is nothing to do there. The game is simply very empty. As much as I love Wind Waker, I have to admit that most of the ocean is simply empty and there is nothing to do there. Same can be said about Skyward Sword even if the game is linear. The sky is very empty and there is nothing to do. The ultimate offender though is Skyrim. The game is very open world, but the game can be so empty at times. I've heard this is probably because of the PS3 and 360 limitations, but still! |
Well if you truly love open world games then you will find something to do. The freedom to create fun out of nothing. For example in AC you can jump around on the rooftops for hours and try to discover every corner of the city or just have fun slaying all those useless NPCs. This freedom is missing in linear game where the only fun you can have is maybe backtracking a corridor that is maybe filled with the same enemies you just defeated.
The only bad thing in a non-linear game is that the immersion and story is suffering because of your free actions. For example if there is an urgent mission you can just ignore it for hours.
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