DucksUnlimited said:
That doesn't make sense. Of course the PS4 and X1 are capable of 1080p/60fps. Hell, the PS3 and 360 are capable of it. The issue is that most developers are willing to compromise the framerate and resolution if it means being able to make improvements in other areas like textures and effects. The PS4 and X1 could've released in 2015 and there would still be numerous games that wouldn't hit 1080p/60fps. It's a matter of what the devs choose to prioritize. |
That's a good point, too. It's a constant trade off between resources for various effects. Good point indeed.
And, to someone else, you can definitely respond to someone who is making an off-topic point and continue to be off-topic even though its a response. Sort of like this now, so I'll cool it myself.
-CraZed- said:
Oh god let's not get started on 4k lol. Were looking at at least 5 years before we see 4k going mainstream. With video streaming becoming the norm and isps looking for ways to cap or charge for extra bandwidth (pay for what you use) 4k simply is to resource heavy and we'll even need a larger disc format because blu-ray as it is now can't hold it. And gaming is even further I think. |
Do you really think it'll be that long before it's mainstream? There are a variety of sub-$1k TVs launching now. I definitely see it as something that is going to grow in a big way in the next couple years. That said, I tend to agree that it might be 5 years before broadcast TV fully adopts 4K. Phones like the Galaxy Note 3 already shoot 4K video, so I think we'll see it first gaining mainstream acceptance in people's smartphones, to be honest.
After that, I believe it won't be long before people demand TVs and monitors good enough to display the video their phone can shoot. It'll force the industry to catch up.
Thankfully, I firmly believe that both consoles can at least pull of 4K video playback. Now they both need to enable 3d bluray, pronto!