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Wright said:Let me see if I understand this.

I never said the story suck. :)  But you see, because the story wants the characters to "hurry" doesn't mean they can't have time to spare. This is not a flaw in the story; it's a videogame design. There was no hurry when people were on Pulse, were they? Or why would they go back to Pulse after reaching Eden's heart instead of going and fighting Barthandaleus at the moment? Well, let me tell you: the story wants the characters to hurry, but the gameplay don't. This is no Zelda: Majora's Mask on which you have the constat looming of the moon. No, there's no excuse for not puting a proper city or village NPC. And if you're going to go back to the "hurry story" thing, check this:

There's over sixty things of these ^. Let me ask you a question, why would the party try and do over sixty Cie'th missions if, according to you, the basic concept of the in-game story forces these guys to keep moving on?

SO WHY THE FUCK WOULD THEY GO THROUGH THE ENTIRE PULSE AND MAKE EVERY MISSION? When the CHARACTERS ARE BRANDED? Don't use the story to justify the unjustifiable; you FAIL to grasp the basic concepts of videogame design shielding behind a complex storyline.

 

EDIT: In any case, I'm glad XIII series sold over 10 million games, but I already said that.


Alright then same goes for mini-games in all FF games then if you want to complain about that. If the worlds in immenent doom, sorry there's no time for silly meaningless mini games. So yeah you explain why they should be in there or just don't because what you're arguing against is pure hyperbole on your part then. Why would we need them?

Let me tell you what, I didn't finish hardly any Cieth Stones until post game, meaning after I defeated Orphan. And if the worlds ending or in doom like FF6=Kefka threat he already destroyed most of the world and he was about to finish the job etc., or FF7 Sephiroth and Mako reactor/radioactive spills and destroying the universe and planets. Then there should be no need for mini games in those titles as well as FFXIII. But there they ARE but not in FFXIII? Because get this... the game designer just felt something like, hey we are the ones making the game NOT YOU and we can throw in some more hopefully fun content. That's it. Now here's the most important point I have. I DON'T BUY FF For MINI GAMES. I BUY IT FOR THE MAIN STORY/Battle System/soundtrack etc. If you bought FFXIII just for mini games and the ability to shop/stay at an Inn or talk with troped NPC's.....wow I didn't even know that was the important criteria on judging a FF game. News to me. Ever since FF1/4 I always felt the game was about battle system/story/characters/soundtrack/graphics/entertainment. Mini games be damned imo.

I look at those Cieth Stones and mini games as extra content, and I don't judge the presence in videogames. I simply don't care for mini games they mean nothing to me in a FF game.Seems like you're jusdging the story of FFXIII like it's to say on the same level of a Mark Twain/Doestoevsky novel. In that everything needs to tie together so perfectly and no small error in the plot/story could ever surface. This is a deep videogame though, not a deep novel. I think in every story artform you can find a little inconsistancy like you have and blow it out of proportion. With your complaints I feel as if you're judging a story in a FF game like I would if I compared it to a 300+ page deep novel from a legendary author that most likely spent years on just the story, they didn't have to create a soundtrack/art/and game enviroment etc. in less time too. Videogames are sadly still imho at the entertainment short story 200 page *entertainment* level. In the case of FFXIII I consider it maybe alongside a Magic the Gathering paperback slightly different though, and they usually throw in some Twilight type love story twists+more characters. Maybe a little Sci-Fi too. (OOps now people know I know the Twilight story in general hee hee) I don't consider FFXIII like it a Brothers Karamzov or Tolstoy etc.

You folks who complain about FFXIII are so picky it's excessive for me. You just prove you're a picky person and will find the smallest detail to complain about to justify your displaced hate or confusion/frustration because really it's just different than your nostalgia based opinions, and FFXIII challenged you to learn a redisgned battle system.

Like where's a mini game? WAHHHH! Or well if the story is so fast paced why do I need to do this part!!  Because I think that I shouldn't have had to do that part! etc. The designer felt that was the way they wanted it. NO MINI GAMES! If you can't understand that then you should either be making the JRPG games with mini games in your spare time, and be a millionaire (because everyone wants mini games in their FF's?! obviously lol) or stop playing them because you sound upset over spilt water.

Mini games and Inns missing....sheesh pay attention to how much time was obviously spent on the story/characters/battle system/soundtrack/super good voice acting/graphics/pre rendered cutscenes and overall content next time. Nit picking that u wanted a chocobo mini game or stay the night at an Inn or talk to lame NPC's or else it is basically game breaking or so extremely needed? is hilarious imho. Thx for the laughs Wright. I just think you're overeacting, and maybe I'm overeacting but you made me defend my opinion and there it is.