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Aielyn said:
theprof00 said:
You're one of the people the OP is addressed at. You think that the minimal differences you see on a visual level on a multiplat is all there is, and that diminishing returns confirms that the power difference really means nothing....confirmed by your own two eyes.

The differences you're seeing now in multiplats are the tip of the iceberg for the differences you'll be seeing later on.

Thanks for telling me what I think, because I am incapable of thinking for myself, and I am incapable of simultaneously understanding both sides of the argument. And I certainly couldn't possibly be trying to impart wisdom upon you about why those on the other side say what they say.

I particularly like the part where you suggest that minimal differences now will necessarily become bigger differences later. You'll have to let me know how to be psychic like you, because it would be so great to know what the future holds with such certainty.

Oops, I meant to apologize for this a few days ago, but I see I missed it.

Your post was really just trying to be informative.

I guess, (I'm sorry) it just kind of seemed patronizing, like I hadn't considered something so obvious as diminishing returns.

To really respond correctly to your post, you're right about diminishing returns. Despite a massive difference in power, at a certain level, a massive difference results in very little visual difference. What my point was, especially in the OP....is that we shouldn't be looking at these visual aspects of the games and confirming that the massive power difference is negligible. The current visual differences is merely coming from settings calibration. Ie; you have a pc game. Some computers can run it at better settings, but it's still the same game. A console is a specially customized and optimized pc. AMD has confirmed that the APUs in both systems are not off the shelf. They are specialized. Tailor made. They will require 'optimized software' to take advantage of these systems. Games with last gen platforms as lead hardware shouldn't really be what we use for comparison. Notice that all next-gen exclusives look and run better than the multiplats (asscreed, cod, bf4, etc).

Secondly, most major devs are using the ps4 as their lead platform, meaning the x1 will be receiving ports via engine. This will inevitably result in non-optimized software. It will be like last gen, where exclusives really show how much better a system can perform versus multiplats (ps3).

With the combination of optimized ps4, unoptimized x1, power difference, massive RAM difference, you will be seeing a bigger difference than now. I'm not saying I can predict the future, but I can see where potentials are not being met.