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theprof00 said:

You don't seem to really represent the game. ie; No mention of the 100+ different personas.

"at most two different times to increase these statistics".... but that's not true, since it's often 3, with one being school activities or lunchtime.

Your explanation of time duration and S-Links really aren't ideal. You say it's not a strategy guide, but you spend a whole paragrpah on something as inconsequential as Sweep bonus. Not to mention that there are characters you cannot talk to until a a second playthrough.

It's like you spend time talking about trivialities and listing things, but don't really paint a good picture.

Your opinion is your opinion. 

There are some things I felt could be left out for the player  to learn.  For example, lunchtime activities as you're stating here.  The lunchtime activity is a bonus from making food in the evening.  Don't make food in the evening, don't get the lunchtime activity.  So yes.  It's two times a day, as lunchtime is only an extension of what you do in the evening where you delay your bonus. 

Each character only has one persona, the main character gets multiple personas which he can fuse together.  I gave the player how the gameplay plays with each persona, how fusing personas can gain extra experience for the new one, etc.  It's obvious there are a lot of different personas if while I'm explaining the shuffle time and sweep option, where you have the possibility of gaining them each battle.  The game doesn't even explain getting a sweep, to make it easier to get more cards after each battle so it was more informative than the game.

There are also things in that battle system I didn't explain because I simply forgot to mention them.  The game has five skills that state "Inflicts a small amount of Physical damage on one enemy." but gives no explanation on whether or not this specific one has low hit percentage, high critical percentage, etc.  Nothing that you can tell that a skill like single shot is better than a skill like skewer.  Doesn't state the power it has, anything.  Simply that one statement.  I didn't explain that because I forgot, but it's another cause of the games bad design.  Wouldn't have made me reduce the score even further, but it's a problem with the game. 

The above paragraph is far more important than giving detail that you sometimes can do a third activity, but only by wasting one activity during night time.  It's pointless to even reference that, it does nothing to extend the value or devalue the game itself in the review.  It's something the player can easily find out on their own, something that they're not just going to happen to miss. 

I felt that the review detailed everything that was most important while leaving out stuff that the player can find out on their own.  Not write about each and every minor detail giving the player no satisfaction on finding anything out on their own.  Don't you think people want to figure out some of the game on their own?

I'll edit the review just for you though.  I'll go add a list of activies and exactly what they pertain to.  Drinking coffee allows you to get skill cards to teach personas, going to the movies levels up your characters personas and increases a couple extra skill points additional, you can buy and change clothes, etc, etc.  I hope you realize this is sarcasm.

And my Pokemon review was much more detailed your mock review.  I'm sure you were trying to be funny putting a 6/10 overall not realizing I gave it a lower score than that.