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kupomogli said:
theprof00 said:

Here is my critique on your review.

What you point out as incorrect or misleading information isn't.  I stated limited amount of time, and you do.  I started off with pointing out that you have a single year in Inaba and you have a limited amount of time between events.  My explaining of social links covered pretty much all of what your reply stated.

First off, "Each day you have at most two different times to increase these statistics. so there's a lot of time management involved."  That's in the third paragraph.  "and then increasing social skills during the afternoon and evening" and that's in the second paragraph.  So that really complete negates your whole comment about time limit actually being about time. 

About social links you're stating a lot that I've already said.  In the second paragraph, "Each character in the game had a unique personality, which while going through the game you're frequently given multiple choices as to how you'd like to respond and the characters may like you more depending on your answer." this was during the second paragraph, so there's really no need to repeat myself by saying the same thing or something similar when talking about social links. 

The third paragraph talks about everything else you're listing that I didn't include.  "Social skills are different statistics like courage, knowledge, etc, where a required level might be required to take jobs, talk to people at certain times, or even choose a certain response.  It's not required, but having a high social link with multiple characters and fusing monsters will make dungeons much easier.  You can increase social links and social skills by doing different jobs, different activities, and spending the day with the characters."  I just didn't make a long list of everything you could do to increase social links and social skills.  It's to the point and it also lets the player find out what increases what.  This is a review, not a strategy guide.

I made mention of the quests in combat, but you're right.  I did not make specifically state that you could catch bugs, buy items, and do quests without wasting your afternoon or evening.  I also didn't make the comment that you could buy weapons and armor either.  See, that's where I feel common sense should take place.  I don't think I should have to tell someone something obvious.  I mean.  Do I also need to say that you waste time talking to a random NPC?   No.  It's a given.  Although catching bugs is the only thing not obvious as you'd assume it'd take up your time since it asks if you want to catch bugs, the only time where doing an activity doesn't waste time.

Last.  My review isn't to theorize the reader as a person and how they are.  I did describe everything you pointed out though and made it clear in the review that these are major aspects of the game.  The storyline would have characters like you more depending on your answer, that you could have deeper relationships with characters by doing social links, gaining more insight on their feelings and problems, etc.  And on the final paragraph, I even pointed out that the game is quite a bit more story focused than gameplay.  I didn't mention it, but it's about 60/40 more focused on story.

But that's the thing. You say thigns, but people who have played this game would be like, "that's not really how the game is though".

You don't seem to really represent the game. ie; No mention of the 100+ different personas.

"at most two different times to increase these statistics".... but that's not true, since it's often 3, with one being school activities or lunchtime.

Your explanation of time duration and S-Links really aren't ideal. You say it's not a strategy guide, but you spend a whole paragrpah on something as inconsequential as Sweep bonus. Not to mention that there are characters you cannot talk to until a a second playthrough.

It's like you spend time talking about trivialities and listing things, but don't really paint a good picture.

Here's pokemon:

You start as a random character in a town where you live. Your professor decides that you should have a pokemon, and he gives one to your brother/friend/rival too. As it turns out, there are many people who have pokemon, and they will all fight you with them. As you progress you will get some pokemon, and you will use them against other people in the game. Eventually, you can fight leaders of the city gym's to get badges. These let you do other things.

Badges are diffferent in shape. Some are round, and one is like a tear. Each one has a different color, and they go in a case that you carry around with you. The first badge is a boulder, and you can use it to show to the mayor and he'll let you go to the next area. The boulder one is brown, and is shaped kind of like a rock. There are a couple more badges too, and you can do stuff with them.

Eventually you visit all these places and fight all these people, but the fighting is kind of slow and predictable. Kind of a nuisance really. Sometimes you just want to get to the next town and you have to go through a cave to get there, and there are fights everywhere. It just drags on and on really. At the end, there is the elite four. Once you beat them you win. There is also a side-story about a villain group named team rocket.

story 8
design 4
presentation 5
balance? 7

Pokemon: 6