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theprof00 said:

Also, one last point. I don't understand how the metric for design was given a 5.
You said dungeon was 40% of the game. That would mean you gave the entire combat portion of the game a 0, or, you gave the 60% of the game a 3/10, and the dungeon a 2/10 or some distribution of which.
ie: if the dungeon is half the design, and you gave the design a 5, then you must have given the dungeon an extremely poor score.

EDIT: This is not to say the dungeon is particularly great. It's fair, at best. The combat is entertaining, the bosses are cool, and they fit in with the story and character unlocks. I must say that the dungeon significantly improves the game. While not ideal, the dungeon is a benefit, not a detriment to the game, but the scoring seems to suggest that it is. While you may argue that 0 simply means it didn't earn any points, you can't say that the game would be better without the dungeons....which logically means it must be worth something 

You know what I meant.  So what, you're going to oversimplify my comment like I'm saying specifically 40% and you never get in battle just to work in your favor?  Regardless having to go through the dungeons are a major part of t he game.  If you don't go through them, then your game ends there.  It's not like the dungeon is just some mini game you can avoid.