Player2 said:
Same devs as Xenoblade. That's what you get when you put a team that is good at doing A to do C. Have Polyphony Digital do a shooter and let's see what we get. Anyway, if bad sales of mediocre ports are enough for third parties to stop support, a mediocre realistic and mature game selling 60K is enough to stop trying. The audience for those games isn't there and fighting over it isn't worth the money. |
ANd what is wrong with having a few new developers working on games like that. Why must they use Monolith.
From your point, its like Nintendo just love to stick to their comfort zone and fail to put effort into trying new things.
Refer to Marioboy2004's post. Goldeneye was awesome and exclusive to N64








