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Kynes said:

I think that you are understanding it wrong. Read the B3D post: A trailing average calculated from x refresh samples (at say 60hz) can make variation between 20 and 30 hz look like less than 20. It all depends on when you start and end the period you use to calculate the figure.

I think they will try to fix to the full face-off... and if the game freeze 12 frames in one second for a 30fps game then it have only 18 frames in that second... so 18fps.