ethomaz said:
In fact they said thera a dip to 18fps in the video but the graph is showing wrong because of the update cycle... they will fix that for the final Face-Off. [Update 20:20 GMT: and as the more eagle-eyed have noticed, we also have a registered dip to 18fps, where the game seems to momentarily freeze for 12 frames at 4:12 in the video - though this isn't indicative of general performance. For those interested, this post explains the confusion - in effect, the frame-rate counter is updating every half second - as you can see, the graph itself is registering 24fps. Apologies for the confusion, We'll get this fixed up in time for the full Face-Off.] So lowest 18. |
I think that you are understanding it wrong. Read the B3D post: A trailing average calculated from x refresh samples (at say 60hz) can make variation between 20 and 30 hz look like less than 20. It all depends on when you start and end the period you use to calculate the figure.







