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torok said:
shikamaru317 said:
 An extra 8% power should ensure that the Xbox One runs at the same resolution as the PS4 but at a lower FPS, or at a slightly lower resolution and the same fps, which is good enough for me and most Xbox gamers I imagine.


Don't think so. The raw GPU power difference is around 50%. Even if they removed voice and video it wouldn't made for that. We will see differences in multiplats for the rest of the gen, it's not a PS360 case where both are similar and one just is easier to develop. It's two consoles with the same architecture and with a reasonable power difference.

XOne games will start to popup in 1080p not because of MS improvements, but because devs will start to use its power correctly. It's the start of the gen, we are seeing PC ports, PS360 ports and badly optimizated games, things will change a lot in the next few years.

Exactly !  The difference between PS4 and XOne GPU is significant, considering the full power of both, not considering the XOne GPU reduced for Kinect and PS4 full power :)  So, even if you use the XOne GPU at full power you have that significant difference we already know.  The difference is even bigger when you have this 10% reserved for Kinect. I think many members here still didn't get it. It's not that XOne is receiving a magical extra 8% comparing VS PS4, they might have an extra 8% over their GPU reduced by 10%... I believe this is not very clear for some;  PS4 multiplatforms games will always be better on PS4 because of better hardware. easy as that.   But again, less % of power reserved for Kinect is ''better'' for XOne games, just forget the "VS PS4", it is finished this Gen. It's over, performance speaking.