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shikamaru317 said:
Blood_Tears said:
So this should make X1 games 1080p/60fps..

More like ensure that they are within one stage of the PS4 versions instead of two stages away (such as CoD Ghosts, which was 720p, two resolution stages away from the PS4's 1080p). In other words, if the PS4 version of a game is 1080p 60fps, the Xbox One version should be1080p unlocked 45 fps or locked 30fps, or 900p 60fps.

Well if it all works perfectly, using 98% of the GPU instead of 90% only results in 2.7 fps advantage from 30fps, or 1394*720 from 1280x720. Plus 100% of the XBox One GPU is still 40% behind the ps4's GPU, it's rather 1/7th closer.

In raw numbers 1.32 terraflops vs 1.84 terraflops, a 40% advantage for ps4. (ignoring other positive effects that the 853mhz clock in xb1 can have, or double the amount of rops in ps4 and memory advantages) Minus 10% reserved from the GPU, launch titles had a theoretical difference of 1.19 vs 1.84 = 55% advantage for ps4, which can now be reduced to a 42% advantage for ps4 (1.29 vs 1.84)

In practice it's far from as simple as comparing available terraflops, but CoD was a weird exception with 2.25 times the number of pixels on ps4. 900p vs 1080p seems more likely to stay, and indeed 42fps vs 60fps. Every bit helps anyway.