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shikamaru317 said:
What I don't understand is why the Xbox One would have a GPU reserve for voice, even if it's only 2%. Wouldn't voice be ran on the CPU normally? Voice has nothing to do with graphics whatsoever.

If this rumor is true, it's probably for the best, I can't see that many people taking Skype video calls while playing games anyways, and they can still take Skype voice calls. An extra 8% power should ensure that the Xbox One runs at the same resolution as the PS4 but at a lower FPS, or at a slightly lower resolution and the same fps, which is good enough for me and most Xbox gamers I imagine.

Kinect didn't process the audo data that come from the capture... so the system needs to to that... most part of that processing is done by Share (the audio chip) but some part is needed to be done by CPU or GPGPU... MS choose to use 2% of the GPU for that because I guess it used a lot more from CPU.

I think it is for good too but some buys snap Skype... so they play while see the video of the other guy in the part of the screen.