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Zod95 said:
EricFabian said:

1- What exactly do you want to hear? There is absolutely no doubt that PS1 and PS2 were the weakest hardware in their gen. Is a fact. I just post a few details of both consoles. You can find the full specifications and see for yourself.

Man, I've already said it too many times and with examples so that anybody could understand, and I will only say it again one more time (if after this you continue to ignore it, it's your problem): it's impossible for 2 different consoles to have the same power ; even when both companies try their best, different architectures will lead to different results, as well as 1 year difference can have some effect. That's case 1. On the other hand, it's not impossible for a console maker to aim for a less powerful console than competition (deliberately doing it). In this case, the console will be significantly less powerful (or "way less powerful" as you say). That's case 2.

Examples of case 1: PS2 - GC ; PS2 - Xbox ; X360 - PS3 ; PS1 - N64 ; Mega Drive - SNES.

Examples of case 2: Wii - X360 ; Wii - PS3 ; WiiU - XOne ; WiiU - PS4.

In case 1, consoles did not aim to be less powerful and any performance difference is due to the fact that it's about a different architecture and/or it was launched 1 or 2 years earlier. As a result, there are no significant differences, only differences of 1.2x, 1.5x, 2x...

In case 2, consoles did aim to be less powerful and performance differences go far beyond hardware architecture and launch year. As a result, there are significant differences like 5x, 10x, 20x...

Therefore, and to conclude, there is a clear difference between case 1 and case 2 and Nintendo has opted by case 2 in the 7th and 8th generations UNLIKE Sony or Microsoft, which have ALWAYS opted by case 1.

 

EricFabian said:

2- Graphic Level? You mean realistics graphics? I still think Mario Galaxy 2 is superior than half of PS3 library.

The stinking half? Will you take into account trash software when making graphic assessments? How fair...

Graphic level is graphic level (not necessarily realistic, look at Crysis for example) and to assess it by software you need to see the best of each console (what they are able to deliver), not the worst (what they are delivering regardless their power to do much better).

So let me know your opinion about these 2 images (whether the difference is big or small or even if they seem from the same generation):

 

 

EricFabian said:

3- Like I said I can't find any decent video of Splinter Cell to show. But you can see RE4 videos. PS2 version was not a bad port. There was exclusive content btw. Is just Gamecube was superior.

It was not a bad port just because you say so? How do you prove it? Similarly, I could claim Wreckless: The Yakuza Missions was not a bad port for PS2 and Game Cube, it's just that both consoles have the same power while Xbox is far superior. Seems fair to you?

 

EricFabian said:

And to finish, Wii U is closer to X1 than Wii was to X360.

I don't know whether you're not understanding what I say or you just don't read my posts at all. I will try the simplest way I know, only with numbers (if you don't understand this, I can't do any better): 101 is closer to 999 than 100 is to 1000. That's your claim. And mine is: anyway, it's a hell of a difference, things have barely changed.

I don't know whether you're not understanding what I say or you just don't read my posts at all. I will try the simplest way I know, only with numbers (if you don't understand this, I can't do any better): 101 is closer to 999 than 100 is to 1000. That's your claim. And mine is: anyway, it's a hell of a difference, things have barely changed.

That is hyperbole. It's well-known that the Wii was simply an overclocked GC. However, the Wii U is a somewhat different story. It is build for low power consumption (to stop overheating), with a GPU that does most of the work that a CPU would normally do. This is a more modern design architecture that isn't found in the PS3/X360 and is found in the PS4/XOne. The reason that some ports show little to no difference is that the kind of games that developers are porting don't have a considerable audience on Nintendo platforms, and they don't see as worth the time and money to optimize it for the Wii U's architecture. To use your number difference analogy, the Wii U vs. the Xbox One would be more like 300 to 1000, rather than 101 to 1000.

The other thing to note is the controller, which is being simultaneously being displayed to at what was tested as a lag rate of 1 fps (invisible to the human eye). It also supports multiple tecnological features which are absent into the controllers of the Xbox One and the PS4. Whether or not you find such features useful is, of course, another matter, t but his adds to the technical merit of the system.