DemoniOtaku said:
lehamsy said:
DemoniOtaku said:
Toukiden is almost a Monster Hunter clonic game with a more fantastic/spiritual/historic look... plus some tweaks. Is slower than SS but faster on gameplay than MonHun, I think... and yeah levels are open to explore wich is good...
the great difference is that SS is centered on BossBattles... and that isn't changing with DELTA, just introduced more spells, combinations of mages and new areas to old backgrounds...
I will try a little more toukiden but I think I can wait with this game, i liked the fastest pace of SS and story and music a lot more by far... but both are great games, and Toukiden have more potential between teenaged consumers...
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Well, yeah, I noticed that Toukiden is very similar to MH that's why I call it generic, but still enjoyable to play.
Yeah, SS Delta isn't changing many things, however, for Gods sake SS2 needs to improve many things: Graphics, emilinate the book interface and add something more like Toukiden, (not a village but it can be the HQ's of Avalon or the Sanctuary or the third faction which I can't remember its name), level desing must me more creative and less repetitive (I mean many levels had the same desing and the only thing that changed was the background), they must add more verticality to the levels.
In general, I like more Soul Sacrifice because it features more boss fights, the music is incredible, the story is fricking awesome, the gameplay is fun and intuitive and original (¿Sacrifice or Save?), etc. Yeah, I like more SS, but Toukiden is going to keep me busy until SS2 releases! :D
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Grimm es the name of the thrid fraction... would be interesting to have tree different villages/base/interface based on the fraction you are from. And I liked Libromm interface, but I would have liked a little more of exploration and adventure.. like by example You run away from jail and try to get powerfull reading while runing away... caves, forest, etc... with some special bosses that make you train on the book to defeat them... in the end You choice to face magusar or keep running... well a second part like that could be possible.
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I liked Librom as an interface, but if they repeat the same interface for SS2, I'm going to be like "What's the point of all of this? This is an endless circle, you either kill Magusar or you become a similar being by defeating him, so what's the point of having new games."
I'd rather have an kind of village or something. However, they should keed the book, and made it like a diary where the sorcerer you play as writes his journeys, so if you want to play again that chapters, you can go to your diary.