thismeintiel said: No surprise really. This is going to be the norm all gen. Well, unless MS starts shelling out tons of cash on a new parity clause. For the time being, I'm glad we have gone back to the ways of previous gens, where devs try to get the most they can out of a system, even if the game is multiplat. So, for a while, we'll be seeing devs sacrifice resolution and/or framerate to try and achieve the same graphical quality/effects. Also, it makes me laugh inside everytime I see a Xbox fan downplay the differences, knowing full well last gen they were dissing PS3 multiplats for some of the smallest things. |
Aloud me to tell my case.
Between the late nightys until late 2000 I was a PC guy. Realy into Starcraft, Warcraft, Counter Striker, Diablo...
I only decided go get a console when I was at the mid of my graduation, money was short to upgrade my rig, Steam was only a vage promisse and I realy got sick of using a computer after spending 8 hours a day coding, debuging and testing.
I bought a 360 back in 2009 only because of Halo, Mass Effect and its controle. I saw I friend playing Halo 3 and I use the controle and I fell in love with the machine. And it was cheaper too. Bluray disks were to expensives and I didn´t had a Full HD TV until 2011.
I never new PS3 ports were shitty until I changed from PC foruns to consoles foruns.
So, when I say resolution and framerate dosen´t matter I know what I´m talking about. I didn´t knew which had the better multiplat ports or performed better.