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thismeintiel said:
No surprise really. This is going to be the norm all gen. Well, unless MS starts shelling out tons of cash on a new parity clause. For the time being, I'm glad we have gone back to the ways of previous gens, where devs try to get the most they can out of a system, even if the game is multiplat. So, for a while, we'll be seeing devs sacrifice resolution and/or framerate to try and achieve the same graphical quality/effects.

Also, it makes me laugh inside everytime I see a Xbox fan downplay the differences, knowing full well last gen they were dissing PS3 multiplats for some of the smallest things.

Aloud me to tell my case.

Between the late nightys until late 2000 I was a PC guy. Realy into Starcraft, Warcraft, Counter Striker, Diablo...

I only decided go get a console when I was at the mid of my graduation, money was short to upgrade my rig, Steam was only a vage promisse and I realy got sick of using a computer after spending 8 hours a day coding, debuging and testing.

I bought a 360 back in 2009 only because of Halo, Mass Effect and its controle.  I saw I friend playing Halo 3 and I use the controle and I fell in love with the machine. And it was cheaper too. Bluray disks were to expensives and I didn´t had a Full HD TV until 2011.

 I never new PS3 ports were shitty until I changed from PC foruns to consoles foruns. 

So, when I say resolution and framerate dosen´t matter I know what I´m talking about. I didn´t knew which had the better multiplat ports or performed better.