CGI-Quality said:
ZyroXZ2 said:
CGI-Quality said:
ZyroXZ2 said: So this essentially confirms what I had tested for myself and posted about in the other forum about Tomb Raider's definitive edition. I took the highest res PS4 definitive edition videos (though obviously compressed) and compared them to the game running maxed on my PC and felt the PC version definitely looked better. Again, I recognized there's video compression versus native resolution rendering, but I was looking at details. I think this is why there is no PC definitive version, they know that the PC version already looks better in many aspects, despite the "upgrade" to the PS4/XBox1 versions, which seem to summarize to more foliage, more rocks, and altered textures (note some of the textures just look different, but not of higher quality than the PC version). |
Except, that it doesn't. The PC version is missing many of the enhancements of the Definitive Edition. I have to wonder what many of you are seeing, but then, without playing it for yourself, you won't really understand anyway. None of the online comparisons have been very accurate, and because mine depend on a crappy Facebook uploader, many of the finer details are missing from the head-to-head.
The things missing from the PC version range from SubSurface Scattering on Lara's skin, dynamic foliage/cloth/physics, advanced lighting, and slightly sharper textures. The only areas where the PC is ahead is AA and draw distance. That's, literally, it.
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From the direct native screenshots comparisons, what it amounts to is what I said earlier. The PC version looks better in MANY aspects, not ALL of them. And, as I mentioned, it doesn't seem it's always slightly sharper textures. In some cases, it's just a retexture, and in other cases, the PC has the higher resolution texture. It's great that the PS4 is showing the ability to close the gap with an older PC port (obviously, if they added all of these features to the PC version, we'd have the PC version clearly back on top), but the graphics goggles only go so far: there are enough people saying that it's just not worth playing the definitive version if you've played the game already. Combine that with the PC having graphics that "closely match" (happy? lol) the definitive edition, and having the game much cheaper, there's definitely no reason for a PC gamer to double dip, because they're not missing out on anything.
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And you'd still be wrong, from the developer's words and my own playtime. You've not played it yet, so your opinion isn't based on anything factually measurable. In fact, name me the "many things" that the PC version has the edge on. I'll gladly tackle it.
Also, being "worth it" is moot in a technical discussion. I'm not arguing value, I'm just telling you that it is, indisputably, a step above the PC version, maxed out or otherwise.
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From the sounds of it, my argument will be exactly the same. I'm playing it at a solid 1080@60 fps maxed out right in front of me on my PC. TressFX admittedly turns my GPU's fans to overdrive, but until you're playing it maxed out on a PC, you have to go by the comparisons shown online just the same as I do.
Being "worth it" is a major factor when we're talking about a game that was released 10 months ago. Sure, some people didn't get to play it, but like the Wind Waker HD debate, is there enough of a "technical upgrade" to be worth it? In a technical discussion in this case, it does belong when the the whole point of the definitive version is essentially a technical upgrade...
Either way, you and I are never going to see eye-to-eye. You love your PS4, I get it, you see the value, I don't, let's just agree to disagree.