| vivster said: Sounds logical. From a hardware perspective 3DS does a lot of stuff a smartphone doesn't yet(double screen, 3D, resistive touchscreen). The Vita however relies heavily on its hardware power and its touchscreen as main features. Features todays smartphones have already eclipsed. Aside from the buttons and the underused back touch pad it has nothing to offer compared to better equipped and more versatile smartphones. |
From a hardware perspective, 3DS brings nothing to the table at all and would have been DOA once Vita came out. However it has software people wanted to play and so they bought one anyway once the price was right.
Double Screen... DS had that so no compelling reason to upgrade.
3D has been done on smartphones, it bombed so they stopped doing it (LG Optima 3D or whatever it was called).
Resistive Touchscreen is an outdated technology. That smartphones phased out from 2007 onwards in favour of multitouch.
Dual Screen is perfectly possible on a smartphone. They'd just need to have a black bar between the top half and bottom half of the screen. Why you'd want to do that know... well you wouldn't hence they don't for the most part. You would also get much higher clarity of image on any mid-tier smartphone. The 2DS only has 1 screen. They've just put a plastic mould across it to split it up.
The 3DS offers nothing from a hardware perspective that would explain it's success. It is purely that people want to play Pokemon, Monster Hunter, Zelda and Mario games on it.
The Vita hasn't delivered any software that has appealed in this way, which is why it hasn't sold as well.
Mobile gaming is eating out of a big chunk of potential buyers for both systems. However the 3DS has provided a more compelling argument for purchase regardless so far.








