radishhead said:
I think the removal of unit stacking is here to stay, and I think I support the decision to be honest. Civ V with Brave New World means you have the religion system back, with an interesting tourism mechanic and improved AI - Civ V on its own is disappointing, but with this DLC it's definitely a step-up from Civ IV imo |
I got to disagree here:
First, the AI still do the same as it did in civ v vinilla, they expend towards you and once your borders touch, war is not far behind. You can also spend 250 turn not doing anything agressive to the AI and on the same turn 2-3 AI will declare war on you for no apparant reason.
Second, religion was very strong in civ iv, I used to play at the immortal difficulty and I would probably never take a religion unless all my neigbors had the same because I knew that would cause I huge diplomatic hit with the AI not sharing the same religion as me and also capturing shrine cities was the best feeling in the world, now in civ v you get small bonuses you barely notice and from what I saw religion doesn't affect diplomacy by much.
They also made the wonders very weak, you need to keep your cities pretty small through out the game if you want to manage the happiness, that means your cities won't produce much hammers till very late in the game which make buying with gold so much more powerful. I don't know about tourism but it look like you need wonders and a pretty big empire with dig sites to generate a decent number of toursm each turn.
Also I'd like to note that I played civ iv beyond the sword with the bug mode which with two small features made civ a whole lot more enjoyable and less random

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