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JWeinCom said:

I disagree that the gameplay was better.  The idea of having finishers as the only way of KOing people is interesting, but it makes the game inaccessible for newer people.  For fighting veterans, it makes character balance dependent almost entirely on three moves.  Raiden for instance (at least before patches, I haven't played the game in a while) had so many ways to combo into his super that he was ridiculous in 1v1.  Playing as Raiden in PSASBR was like if you could play Marvel vs Capcom 3 Akuma in Street Fighter 4. 

That's probably the largest issuess with gameplay, but there were smaller ones as well.  Building a battle system that runs on long combos is a bit weird in a King of the Hill style game.  The lack of a dash feature is a pretty big ommission that generally limits characters in how they can approach.

PASBR also has the same ridiculous online choices as Smash (no 1v1?  really?) but doesn't have its excessive content.  Smash, Brawl in particular, had just about the most replay for any single player fighting game ever, and PSASBR had the bare minimum in terms of content.  Weak online multiplayer and weak single player is a bad combination.

Not to say it's a bad game.  They did a great job with character diversity, and it's generally fun.  It's an above average fighter that got above average ratings.  Seems about right to me. 

 

Sorry, I think I should have been more specific, I don't prefer all the gameplay of PSABR, I wouldn't want the finishers as only way to win in SSB or some of the decisions. The gameplay elements of PSABR that I would like to see on SSB are: 

- Faster gameplay: Brawl strikes are generally slow, it feels almost like input lag (it isn't, but is almost as bad).

- Combos: not KoF ones, but at least the possibility of chaining strikes like in PSABR. Probably would be solved by the above.

Both games have balancing problems. In PSABR, the level 1 special for Raiden and Cole is easy to hit, while it's much harder for Drake or Nariko. In SSB Brawl, Samus is too slow and has weak finishing attacks, it's not at the same league than Fox. But a lot of fighting games suffer from this problem (MK, Injustice, Tekken in a lesser degree). KoF is one of the few that does it spot on.