| Wright said: I think TLoU suffers from the Metal Gear Solid 4 syndrome. When it came, it suddenly become a masterpiece. Critics of everywhere were praising MGS4. It didn't matter their bias or console of preference: it was just that good. Game of the Generation, already; it had almost the same meta than TLoU. (One point less).
It's 2013, and most people have forgotten that game.
Maybe it's not the case with TLoU. Maybe it stands against time and newer games, or maybe it won't. Only time will prove if I am wrong. |
I got the original Uncharted the same year as Metal Gear Solid 4, I found the former's story much more engaging and coherent, its character more personable, its dialogue more natural and its acting more impactful. Despite being the archetype of a popcorn summer blockbuster without anywhere near the scope of MGS, it felt like better narrative.
I had the exact opposite problem with the Last of Us. I can objectively see it as a supremely good game and narrative experience. Its characters, plot and thematic elements were superlative, but I still find myself not liking it as much as Bioshock Infinite which had more plot holes and is more convoluted by far.
I often question why that is the case, but in the decided that I just like the fantasy element of Infinite better than the grimdark of the Last of Us, despote both tale be positively morbid.
I feel that the Last of Us is a fantastic game worthy of experiencing and arguably one of the best games of last gen. But my GOTY was still Infinite.
Odd really.








