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Machiavellian said:
fps_d0minat0r said:
Machiavellian said:
fps_d0minat0r said:
Machiavellian said:

I am not assuming anything.  This is what I do.  I write software that interact with cloud based services.  The company I work for created a cloud based infrastucture to run our software for businesses so I know how much it cost to support such a platform.  

If people had even a little understand of the Azure cloud based platform and the money that MS has spent to make that a competitor in that space, you would not be using your analogy of MS hooking up 10 pcs to do anything.

Titanfall does not really use the cloud above dedicated servers so its not a true test of what MS is promissing. Its just one component of a much larger service.

Im not denying what you do for a living and how helpful that is to your clients, im just saying MS havent explicitly said how much they have invested in this. Like I said before, it might just be something done on a tiny scale.

Remember their very first video showing natals vision and how it actually turned out? That was because they led people to believe they were working on something far bigger than they actually could deliver.

And when do you think its 'true test' will be? dont you think its unethical to market something which the consumers have no idea when it will be coming?

Sony might as well start marketing titanfall 2 for PS4 because I bet that will come out sooner than MS's cloud will have its 'true test'


@ Bolded:  Actually this is incorrect.  MS has just spent 1 billion dollars just last year on a new datacenter in virgina which they stated will be used for XBL and their other services.  MS spent a billion on their Orleans platform which will be used for their cloud based processing.  MS has stated they will dedicate 300,00 servers to bring cloud based processing to the X1.  If that is not MS stating their investment to their cloud services, I am not sure exactly what you are looking for.

Not sure what Kinect/Natal has anything to do with Azure and MS cloud based services.  The first Kinect was more hampered by cost to bring to market not development of the device as MS cut a few features in order to sell the device at a mass market price.  Anyway thats neither here or there and revelant to the discussion

I stated that I believe the new Halo will be the game that leverage cloud processing.  Most companies market first then deliver later as they want to get buzz around their product before bringing it to market.  This is done all the time.

Not sure where you have been but Sony is a prime company that market something which could take years before it make it to market.

I will eagerly await the day Halo launches to see exactly how much their billion dollar technology will improve games for us.

bookmark this and come back on halo's release?

then you can tell me the next game that will prove the clouds power.

I suggest that you keep an open mind.  While it definitely appears you have your doubts, I do not.  I work in this space so I know how much cloud services can enhance local systems.  My company run entire businesses on our cloud services where people can use tablets and smart Phones to do their work that use to take a desktop or high-end laptop to do.   

The problem with most gamers is that they narrow  their  vision to just graphics but there are many things a game does that can be processed and streamed from the cloud thus releasing local resources to other things.  The tech has already been demonstrated so its only a matter of time before we see more games take advantage of the resource.  This will be more apparent as developers start to work within this space for video games. 

 

The difference is that for a business, latency wont matter. For gamers, it will. And thats where my doubts are.

First the console has to make a request to the cloud, the cloud processes relevant information and sends it back to the console which then integrates this data with the other data being processed on the hardware before finally converting it into something meaningful for the gamer.

Maybe thats ok for something like processing unique crown animations in sports games, but things which users can interact with like AI or dynamic lighting, I dont think it will be able to keep up, especially for gamers that dont live close to where the cloud servers are located, and obviously those who dont have internet or dont want to pay for XBL (the minority but still in the millions nevertheless).