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joeorc said:

Nirvana_Nut85 said:

The point I’m trying to make is that people will not go out and purchase the PSV on the basis that it ends up getting a long line of quality indie games, hell, people are not purchasing the system with some of the quality 1st and 3rd title party games that have been released. The gaming consumer does not purchase dedicated handhelds or consoles for that matter in order to play “indie games”. Will this provide additional appeal for the current owners or Sony fans waiting to purchase the Vita? Sure. The Vita itself just does not have the mass market appeal and adding Unity to allow the transfer from iOS and Android is not going to have a substantial impact. One would be fooling him/herself to think otherwise.

Again this is not just about Indie's by themselves, 3rd party "Publisher's" also use UNITY 3d!

which lowers the cost to develop on the PSVita.

 

example:

http://thevitalounge.net/ios-game-skydrift-may-land-on-ps-vita-in-the-future/

"Skydrift was created utilizing the Unity engine, and given the fact that Sony has just recently begunopening up their PlayStation Mobile platform to Unity developers; timings could not have been better. ”As soon as Unity’s Vita support goes live, I’m ready to port Skydrift.” he said."

again this has just released!

Not only is the Unity supportive of the handheld but the company has tapped into the portable's special features that help it separate itself from the competition. This means that developers are capable of utilizing the Vita's motion sensors for gyroscopic gameplay implementation, as well as features for utilizing both the front and rear cameras, which is key for augmented reality games, as well as full use of the dual analog sticks. As pretty much everyone already knows, any 3D game out there with full first or third-person controls relies heavily on dual-stick analog functionality, and any game made in Unity designed around those features are now eligible for port-and-play on the Vita with near 1:1 control mechanics. 

What's more is that PlayStation exclusive features such as Friends, matching and Trophy support are also integrated into the engine, so you can port a game over and easily tier your Trophies to various activities without requiring separate third-party software. This will make it especially easy for PC indie devs to get their game over onto the PS Vita without having to re-work key features or having to utilize additional middleware to ease the process of porting. 

Again , this engine is now open for the PSVita, do you think many 3rd party publisher's may have been waiting on this? go to the unity Forums and see for yourself, they have!

Again

Also as for the price  from $249.00 was already @ break even or at slight profit cost for the PSVita @ certain regions. the PSVita TV does not contain the touch screen front or the touch pad in the back, no dual camera's. top it off no rechargeable battery also to hardware with no need to be included.

with just a single board PCB i doubt very much they would be eating anywhere near the bite of what the cost's for the PSVita was 2 years ago, hell the investment and cost to produce the PSVita right now with the reduction on the redesign on the PSVita thin now with no OLED its mostlikely @ profit.

The fact that Unity 3D support just became open means that 300,000+ developer pool, which includes publisher's also may infact use that game engine to make games for it, even 2nd tier developer's and publisher's how many game on the PS3 use Havok?

Again they are investing into the PSVita, despite many that think that Sony is not going to support this platform very much longer

https://en-support.psm.playstation.net/app/answers/detail/a_id/260

http://globalgamejam.org/

http://globalgamejam.org/news/proud-announce-our-ggj14-video-keynote-speakers

I'll address the 3rd party matter. You claimed that major 3rd party publishers are unsing unity. Please provide an actual link to show where major 3rd party developers will be using Unity to develop games for PSV. The quote that you have provided is from an indie developer who is going to port his iOS game as stated from the article

"Developer Tyson Kubota took to Reddit to both announce, and gauge the demand for a port of his independently developed and free iOS title; Skydrift. Kubota is currently involved with Digital Development and Design at renowned film-distribution company The Criterion Collection, but also released the self-crafted title in his spare-time."

 

Once again how is this relevant to 3rd party developers? Where have you heard major 3rd parties announcing they are going to use this tool to develop games? Your not seeing the point. You could have a plethora of iOS and android ports and it is not going to matter as they do not sell systems. I repeat indie ports do not sell systems and will not sell the Vita. Is a great addition for those who already own the system? Yes. I think this is excellent but your drawing straws in believing that this will hold any relevance when John Q Public decides to go out and purchase a handheld.  

To assume that 3rd party dev's were waiting for Unity to be available to publish major titles on PSV is just plain silliness. You have a right to your opinion as does everyone else but I would be willing to be a permaban that 3rd party devs are not going to all of a sudden or even progressively for that matter start developing a wave of titles just because PSV now has Unity.

PSVTV is failing in the country that it was suppose to save the Vita, Sony probably made a minor profit off the console but with the lackluster sales I'm sure it is not anything significant. So yes, they obviously did not have the same costs associated with the PSV therefore a samll to medium operating profit would be made but I would highly doubt that would offset Sony's overal losses for it's handheld department
To answer your last remark, company in their right mind would ever go and announce that they are going to stop continuing support of a current console when the successor to that console has not been either shown to the public or released. Like I've stated in previous arguments, it may not be Sony's decision to pull the console off of shelves (especially in the West). It may end up being retailers themselves.


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