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@OP

No offense man, but you need to chill. Not every Zelda needs to look the same, but at the same time, not EVERY Zelda HAS to look different either. They aren't obligated to concoct some new never-before-seen look to each new iteration. Personally, I WANT the game to look like a "high-res Twilight Princess", though saying something is "high res" is not accurate, it hardly covers the intricacies of higher polygon counts, better and more complex textures, better more dynamic lighting, etc. etc. etc. etc.

I was delighted by the look of the tech demo. And while I know they have aid it won't look quite like that, that doesn't imply it's going to look radically different either. No one was even talking about "art styles" before Wind Waker came about. Most people, myself included, would have naturally assumed after OoT and MM that the next 3D Zelda would look like a graphical evolution of that look. Twilight Princess is the game I expected to be the natural follow up to those. And thus, I would honestly like/prefer to see the next (HD) graphical evolution of that style on what is now actually pretty (moderately) powerful graphical hardware. Graphics aren't everything, but when it comes to the graphics of Zelda U, that is what I, as a longtime fan, would prefer to see.

And there's nothing wrong with that. There's nothing inherently WRONG with someone wanting a different art style also. But, the fact is, the quote-unquote "realistic" graphic style Zelda games have traditionally sold far better than the "toon Link" ones, or even the "pastel Link" look of SS. Skyward Sword's graphics were fine, I didn't have a problem with them. But what I saw on that tech demo is what I would like out of the HD Zelda. Not that EXACTLY. More color and even more detail would be nice. BUT, that general OoT/TP style look is what I think it should be. That's my two cents anyway.