By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Well the Cell was actually used to offload graphics processing from the GPU, in the form of adding MLAA, or culling geometry. Those things simply aren't feasible for the cloud, too much data and too time sensitive. Even NVidea Cloudlight is already too much data traffic for anything that actually adds something significant to the scene that can't be done better locally.

The cloud can be used to better deliver MMO like experiences to consoles. It's nothing more then a universal system of dedicated servers. MS has stated that cloud features should work from 1.5 mbps of data, that's 192KB per second, or 3.2KB per frame at 60fps. You can send player positions and some AI in that, not much more.