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Nirvana_Nut85 said:

The point I’m trying to make is that people will not go out and purchase the PSV on the basis that it ends up getting a long line of quality indie games, hell, people are not purchasing the system with some of the quality 1st and 3rd title party games that have been released. The gaming consumer does not purchase dedicated handhelds or consoles for that matter in order to play “indie games”. Will this provide additional appeal for the current owners or Sony fans waiting to purchase the Vita? Sure. The Vita itself just does not have the mass market appeal and adding Unity to allow the transfer from iOS and Android is not going to have a substantial impact. One would be fooling him/herself to think otherwise.

Again this is not just about Indie's by themselves, 3rd party "Publisher's" also use UNITY 3d!

which lowers the cost to develop on the PSVita.

 

example:

http://thevitalounge.net/ios-game-skydrift-may-land-on-ps-vita-in-the-future/

"Skydrift was created utilizing the Unity engine, and given the fact that Sony has just recently begunopening up their PlayStation Mobile platform to Unity developers; timings could not have been better. ”As soon as Unity’s Vita support goes live, I’m ready to port Skydrift.” he said."

again this has just released!

Not only is the Unity supportive of the handheld but the company has tapped into the portable's special features that help it separate itself from the competition. This means that developers are capable of utilizing the Vita's motion sensors for gyroscopic gameplay implementation, as well as features for utilizing both the front and rear cameras, which is key for augmented reality games, as well as full use of the dual analog sticks. As pretty much everyone already knows, any 3D game out there with full first or third-person controls relies heavily on dual-stick analog functionality, and any game made in Unity designed around those features are now eligible for port-and-play on the Vita with near 1:1 control mechanics. 

What's more is that PlayStation exclusive features such as Friends, matching and Trophy support are also integrated into the engine, so you can port a game over and easily tier your Trophies to various activities without requiring separate third-party software. This will make it especially easy for PC indie devs to get their game over onto the PS Vita without having to re-work key features or having to utilize additional middleware to ease the process of porting. 

Again , this engine is now open for the PSVita, do you think many 3rd party publisher's may have been waiting on this? go to the unity Forums and see for yourself, they have!

Again

Also as for the price  from $249.00 was already @ break even or at slight profit cost for the PSVita @ certain regions. the PSVita TV does not contain the touch screen front or the touch pad in the back, no dual camera's. top it off no rechargeable battery also to hardware with no need to be included.

with just a single board PCB i doubt very much they would be eating anywhere near the bite of what the cost's for the PSVita was 2 years ago, hell the investment and cost to produce the PSVita right now with the reduction on the redesign on the PSVita thin now with no OLED its mostlikely @ profit.

The fact that Unity 3D support just became open means that 300,000+ developer pool, which includes publisher's also may infact use that game engine to make games for it, even 2nd tier developer's and publisher's how many game on the PS3 use Havok?

Again they are investing into the PSVita, despite many that think that Sony is not going to support this platform very much longer

https://en-support.psm.playstation.net/app/answers/detail/a_id/260

http://globalgamejam.org/

http://globalgamejam.org/news/proud-announce-our-ggj14-video-keynote-speakers



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.